User:Hurricaaane

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Revision as of 13:42, 31 October 2005 by Hurricaaane (talk | contribs)
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... and computers

I will fill this section later.

... and Half-Life

Sample of high-res textures.
Sample of high-res textures.
Screen of sc_hurricaaane.
Screen of sc_hurricaaane.

I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm fond of Sven Co-Op and Half-Life1&² singleplayer.

Abilities

I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).

Projects

I have and I had projects about mapping. Almost all of them are technical projects.

Projects done

  • Antitelefrag teleporter on Sven Co-Op
  • Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
  • Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²

Projects going

Uncompleted projects

Notepad

I've put this link as a shortcut when I don't remember some editing functionnalities.
  • Nice Output table
If you hate images of I/O where you can't copy values simply by clicking at it, you can use this table I've made:
Object outputs: speaker - env_microphone
My Output Target Entity Target Input Parameter Delay Only Once
Io11.png SoundLevel spvol SetValueCompare <none> 0.00 No
{|
|+Object outputs: speaker - env_microphone
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || SoundLevel || spvol || SetValueCompare || <none> || 0.00 || No
|}


Object outputs: multiple objects
My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnPressed train_cameratarget Stop <none> 0.00 No
Io21.png OnPressed train_cameratarget StartForward <none> 2.00 No
Io22.png OnPressed train_cameratarget StartBackwards <none> 3.00 No
Io11.png OnPressed ambient_intruderalarm PlaySound <none> 5.00 Yes
Io12.png OnPressed branch_amipressed SetSpeed <none> 0.00 No
{|
|+Object outputs: multiple objects
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnPressed || train_cameratarget || Stop || <none> || 0.00 || No
|-
| [[Image:Io21.png]] || OnPressed || train_cameratarget || StartForward || <none> || 2.00 || No
|-
| [[Image:Io22.png]] || OnPressed || train_cameratarget || '''StartBackwards''' || <none> || 3.00 || No
|-
| [[Image:Io11.png]] || OnPressed || ambient_intruderalarm || PlaySound || <none> || 5.00 || Yes
|-
| [[Image:Io12.png]] || OnPressed || branch_amipressed || '''SetSpeed''' || <none> || 0.00 || No
|}


With these 2 tables, you may be capable to do your own.
NOTE FOR MYSELF: VERIFY MY TABLE