Elevators
		
		
		
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There is no single specific elevator entity. Elevators must be constructed from several entities.
 Note:In multiplayer Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with
Note:In multiplayer Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a Deathmatch level. Always test your Elevators/Lifts with Developer 1 enabled.Articles
- Two-stop elevators
- Multi-stop elevators
- Advanced elevators — extra features for elevators, such as counterweights and multi-part sliding doors
Entities
- func_movelinear — moves along an axis between two points; mainly useful for two-stop elevators
- func_tracktrain — moves between several points (See Trains); the easiest entity for multi-stop elevators
- func_door — moves between two positions and can't stop mid-way; only useful for two-stop elevators
Notes
- Doors can be attached to an elevator by parenting them to the elevator.
- Some logic entities may be required, especially for multi-stop elevators.
See Also
External links
- Creating a Working Elevator Tutorial: Adding Sounds Archived from the original on 2008-04-24.
- Creating a Working Elevator Tutorial: Adding Doors Archived from the original on 2008-04-24.
- Creating a Working Elevator Tutorial: The Basics Archived from the original on 2008-04-24.
- HL2 4-floor Elevator Tutorial (sdknuts)
- TUTORIAL: The Elevator Trifecta (TF2Maps.net)
- Valve Editing Resource Community: +2 stop elevator (Down) Archived version