Func clip vphysics

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Revision as of 23:46, 27 January 2011 by OneQuarterLife (talk | contribs) (That's twice!)
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Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Icon-Bug.pngBug:"Start Disabled" is not functional. It must be disabled by another entity. A fix is available below.  [todo tested in ?]

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • filtername
<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs

Fixing Start Disabled Behavior

By default, start disabled is unsupported by this entity, but this can be easily corrected in code. To start, edit line 1355 of bmodels.cpp to read:

DEFINE_KEYFIELD( m_bDisabled,	FIELD_BOOLEAN, "startdisabled" ),

Then, simply add the new keyfield to func_clip_vphysics's definition in your mod's base FGD.

startdisabled(choices) : "Start Disabled" : 0 : "The entitiy's default state" =
[
	0 : "No"
	1 : "Yes"
]