Firearms: Source

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Revision as of 17:31, 24 December 2010 by DjefJkeee (talk | contribs)
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This mod for Source is no longer being developed.

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Half-Life 2 Firearms: Source is a team-based military shooter. Players chose from over 31 modern weapons ranging from the Colt M1911 and Uzi to the M60 machinegun and M79 grenade launcher. Equipment is selected through Firearms' unique Credit system. Upon entering a server, players are granted 30 credits and can then spend those credits on any combination of firepower and body armor they choose, without restriction. Firearms: Source plans to continue adding weapons with each major release.

Firearms: Source is being developed by former FA Team member David "Hitman" Reeves and with permission from the current FA Team Leader, Alex Jordan. All maps that are being ported to the Source engine for official use in FAS have had their authors contacted regarding permission. No maps being ported or remade off any Half-Life 1 levels are being done without such permission, even if the authors are unable to be contacted.

Key Features

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M16A2 assault rifle
M60E3 Machine Gun

Wondering what some of the key features of our mod are? Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting around to respawn or running forever to get into the action; our whole focus is on keeping you in the midst of the most brutal and violent firefights you've ever seen in Half-Life 2, period.

  • Four brutal gameplay modes

Push your enemies from one side of the combat zone to the other, slaughtering everything in your path; search and destroy their supplies; capture their intelligence; or dominate them by controlling more territory.

  • Thirty-One Weapons

Use over 31 kinds of pistols, melee weapons, shotguns, SMGs, assault rifles, sniper rifles, machineguns, grenade launchers, and hand grenades to kill, maim, humilate, and slaughter your opponents - with more added each release.

  • Eight Maps

FAS includes eight professionally made maps, with settings ranging from the wintery urban landscapes of Mother Russia to the pretty island jungles of the South Pacific.

  • Incredible Artwork

Top artists from around the Source modding community have come together to help us complete our art requirements. Weapon models by Schmung and SiD, weapon skins by Racer445 and The Expert.

  • Professional Soundtrack

Firearms is set to the thumping tunes by musician Richard Douglas.

  • Tried and True

Our mod has been through almost two years of internal alpha testing. We've spent countless hours murdering bugs, both in our maps and in our code, and gone over our combat model with a fine tooth comb.

  • Dedicated Team

It means a lot to the community to know that their development team stands behind their work. Most of us have been pouring our hearts into bringing Firearms to Source since 2004, and we're all still here today, four years later. We're not going anywhere!

  • Years of Support

Our first release won't be our last. We have tons of new weapons and maps in the works, which will be making their way to your hands on a regular basis during FAS's lifespan. Expect at least one or two new guns per month, on average.

  • Unique and Diverse Weapons

Tired of playing with the same old M4A1 in every modern shooter? Then help us "Celebrate Diversity" by playing FAS! We have lots of new and interesting weapons we guarantee you've never heard of, like the OTs-33, Vollmer, Chang Feng, Becker Patrol, and Sako Rk.95.