Func instance

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Template:Wrongtitle func_instance is a point entity found in all Source games for placing an instance of a map file. You may translate and rotate this entity. You can use the replace keys to do parameter changes on the instance contents. In a $ at the beginning of a variable name. Then just use the $variable name inside of the instance contents on any value portion of a key/value pair.

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KeyValues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • targetname:
Fix Up Name <target_source>
The name that all entities will be fixed up with based upon the fix up style.
  • file:
VMF Filename <instance_file>
This indicates a map file relative to the map's file name.
  • fixup_style:
Entity Name Fix Up <choices>
Fixup style for instanced entity names. Uses the 'Fix Up Name' field.
  • None
  • Postfix
  • Prefix (Default)
  • replace01-10:
Replace <instance_variable>
This is a replacement parameter. It goes in the form of $variable value. All entities inside of that instance that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0

See also

L4D2 Level Design/VMF Instances

External links