Commentary dummy

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Template:L4d point
Template:L4d2 point

Stub

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Entity description

Commentary Dummy

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Model:
Dummy Model <studio>
  • EyeHeight:
Eye Height <integer>
Eye height relative to origin. Only necessary when staring at players
  • StartingAnim:
Starting Animation <string>
The name of the starting animation that this dummy will play when it spawns.
  • StartingWeapons:
Starting Weapons <string>
The names of any weapons the dummy should have when it spawns. Separated by spaces, commas, or semicolons. Last specified weapon will be equipped
  • LookAtPlayers:
Stare at players <choices>
Set to true if you want the dummy to attempt to stare at players all the time.
  • HeadYawPoseParam:
Head Yaw Pose Parameter <string>
The name of the head yaw pose parameter. Only necessary when staring at players
  • HeadPitchPoseParam:
Head Pitch Pose Parameter <string>
The name of the head pitch pose parameter. Only necessary when staring at players

Inputs

SetAnimation <string>
Force the dummy to play an animation. The parameter should be the name of the animation.


Outputs

See also

External links