Light directional
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Template:L4d point
Template:L4d2 point
Entity description
A directional light with no falloff. Similar to sunlight in light_environment.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Pitch:
- Pitch
<integer>
- The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.
- Brightness:
- Brightness
<color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR
<color255 + int>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change.Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR
<float>
- A simple intensity multiplier used when compiling HDR lighting.
- SunSpreadAngle:
- SpreadAngle
<float>
- The angular extent of the light for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value.
Inputs
There are no inputs.
Outputs
There are no outputs.