Dissection of Official L4D2 Campaigns
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An alternative way to understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with.
Compiling
Example: Dead Line 2
c1: Dead Center
Lighting
Entities
Entity | m1 | m2 | m3 | m4 | Notes |
---|---|---|---|---|---|
ambient_generic | 8 | 12 | 3 | 5 | This is a test table. |