Fog volume
		
		
		
		Jump to navigation
		Jump to search
		
Template:L4d brush
Template:L4d2 brush
Entity description
fog_volume is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- FogName:
 
- Fog Name <target_destination>
 - The name of the fog entity associated with this volume.
 
- PostProcessName:
 
- Postprocess Name <target_destination>
 - The name of the postprocess entity associated with this volume.
 
- ColorCorrectionName:
 
- ColorCorrection Name <target_destination>
 - The name of the color_correction entity associated with this volume.
 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead