logic_auto
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Template:Base point It fires outputs immediately after a map loads, unlike most other entities that wait for input first. It can be set to check a global state before firing, which allows you to fire events based on what took place in a previous map.
If the "Remove on fire" flag is set the logic_auto
is deleted after firing.
Todo: This may cause problems with delayed outputs.

Keyvalues
- Global State to Read
<choices>
- If set, this specifies a global state to check before firing. The
OnMapSpawn
output will only fire if the global state is set.- Gordon pre-criminal
- Antlions are player allies
- Suit sprint function not yet enabled
- Super phys gun is enabled
- Friendly encounter sequence (lower weapons, etc.)
- Gordon is invulnerable
- Don't spawn seagulls on the jeep
- Game is running on a console
- Game is running on a PC
Flags
- 1 : Remove on fire
Outputs
OnMapSpawn
- Map has been loaded for any reason.
OnNewGame
- Map has been loaded to start a new game.
OnLoadGame
- Map has been loaded from a saved game.
OnMapTransition
- Map has been loaded due to a level transition.
OnBackgroundMap
- Map has been loaded as a background to the main menu.
Template:EP2 add
- Fired in multiplayer when a new map is loaded (in addition to the outputs above).
Template:EP2 add
- Fired in multiplayer when a new round is started.