A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.
Shaders can be applied to the Texture using materials.
Valid Dimension
|
(Pixels)
|
16
|
32
|
64
|
128
|
256
|
512
|
1024
|
2048
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