Env hudhint
		
		
		
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Template:Wrongtitle Template:Base point
Entity description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.
 Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "Hint Text (localized)".
Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "Hint Text (localized)".Availability
Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hint Text (localized)
- <string> This should be set to match the desired HUD hint entry in the hl2\resource\valve_english.txtfile packed within theSteam/SteamApps/source engine.gcffile or its localized equivalent.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint (in all games since  ) )
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.