Normal

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Revision as of 03:47, 7 June 2009 by TomEdwards (talk | contribs) (length is 1, not ordinates)
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  • A normal is a float value between 0 and 1 that often represents a percentage.
  • A normalised vector is one with a length of 1.
  • Normal mapping is technique in which the 3D facing of texels is represented by three normal values (one per color channel).