Trigger transition

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Revision as of 18:19, 15 May 2009 by Craziestdan (talk | contribs)
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Entity Description

Trigger_transition controls which entities go through a level transition. Trigger transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.

Keyvalues

<target_source> The name that other entities refer to this entity by.

Inputs

Outputs