Talk:L4D Mapping Notes

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Revision as of 21:19, 1 April 2009 by Alfonzo (talk | contribs)
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Tank spawning too close to survivors

I'm having a problem with tanks spawning directly next to and behind survivors in finale mesh squares (after the finale has been triggered of course). Is there any known solution to this problem?

I've never had this problem myself, although I haven't messed with L4D in a while, so things could have gotten mucked up since the last patch. I uploaded a sample finale map to my mediafire account here a while ago. Do you have a fairly large area marked with FINALE or just all small room? And are all the FINALE nav squares connected? I also had areas players could not access/see marked OBSCURED as well. --brandished 04:48, 28 January 2009 (UTC)
I'm actually under the impression that spawns during the finale are SET spawns, not random. They happen in specific places, preset by you. -CorporalAris 05:44, 28 January 2009 (UTC)

Types of infected

Should I take the information from the Left 4 Dead Navigation Meshes article and put them in here, or just simply say where the population lists are? --Alfonzo 04:19, 2 April 2009 (UTC)