Tkellaway/PierPressure

From Valve Developer Community
Jump to navigation Jump to search

Current Project

Project Status

  • Name: Pier Pressure
  • Type: Undecided
  • Chapters: 5
  • Status:
  • Chapter 1, Farmland - Planning: 040% - Construction: 020% - Entities: 010% - Beautification: 009%
  • Chapter 2, Bungalows - Planning: 005% - Construction: 000% - Entities: 000% - Beautification: 000%
  • Chapter 3, Cliffs - Planning: 008% - Construction: 000% - Entities: 000% - Beautification: 000%
  • Chapter 4, Beach - Planning: 005% - Construction: 005% - Entities: 000% - Beautification: 000%
  • Chapter 5, Pier - Planning: 070% - Construction: 060% - Entities: 050% - Beautification: 040%

Project Blog

February 19, 2009

Chapter 1

I've added a small drainage section at the start of chapter one. The section can be skipped by a ladder, hidden around the back of the structure. Inside there is a small story-building setup, where a corpse is seen slumped in a chair, surrounded by dead infected, with 'GOD IS DEAD' written on the wall.

I also completed a rough poster for the entire movie.

Not related to the map; I've got a lot of work to do this week, so map progress will be slow.


February 16, 2009

I gathered some images today and made my first texture for the map. I'm hoping to make a lot of signs for this movie.


February 15, 2009

Here is that 'barricaded up' bridge. It may look safe, but features an entry point for zombies at both sides.

Chapter 1 Spawn

February 14, 2009

I've had this idea for a while, but decided to start a blog today. Hopefuly this map will get finished by me at some point.

I wanted to set a l4d map in an British setting, but couldn't think of anywhere exciting. Then came the news on the television that Western Supermare pier had burnt down. Obviously, I can't remodel the cars to be right-hand drive and I can't change the game characters to be British, but that doesn't matter. Here is the general layout:

  • Chapter1: Make your way out from under a bridge that has been barricaded up into a rickety shelter. From there, proceed through the countryide, across fields and finaly through a back-garden, into a bungalow saferoom
    Chapter 5 Spawn
  • Chapter2: Survivors move out from the Bungalow, though the zombie-ridden streets. This will be a maze of gardens and road-crossings, ending up at a car-park near the cliff edge. The ending of this chapter has not yet been planned.
  • Chapter3: Now, survivors move along the cliff-edge, facing more fields and roads to cross. A crescendo event set in a lighthouse has been planned for this chapter - similar to the church crescendo event. This chapter will probably end inside a building, on a main road near the beach.
  • Chapter4: To get past the beach, to the pier, survivors leave the building and move down the street. Proceeding down some stairs to the beach, the survivors face a long march to the pier - just on the horizon. This part of the map will require some major Beautification. The map ends when survivors pile up the stairs and into the pier entrance area.
  • Chapter5: Starting in a caged entrance area of the pier, survivors must move down the to the large building at the end. This was going to be an amusment arcade type building, but a lack of models will make this difficult. Instead, the pier will be on fire, and will also require some major beautification and detail. Survivors then call for a boat, and hold off the waves of zombies as a miniature lighthouse at the end of the pier flashes.