Team control point round
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Entity description
Control Point Round (you may have as many of these in the map as you would like).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- cpr_printname
- <string> LOCALIZED name to print on the RoundInfo panel
- cpr_priority
- <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used.
- cpr_restrict_team_cap_win
- <choices> Prevent this team from winning by capping all the points. Overrides the
cpm_restrict_team_cap_win
setting in team_control_point_master.
Literal Value Description 0 Neither 2 RED 3 BLU
- cpr_cp_names
- <string> Names of the control points included in this round (space delimited). Control points may belong to more than one control point round. The names of the control points (and the rounds) should all be unique.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnWonByTeam1
- Sent when RED wins the game.
- OnWonByTeam2
- Sent when BLUE wins the game.
- OnStart
- Sent when this round is selected to be played.
- OnEnd
- Sent when this round is finished.