Game round win
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Entity Description
Tells the game rules that the round has either been won (if a team is assigned) or enter Sudden Death mode (if no team is assigned).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- force_map_reset
- <boolean> Force the map to reset during the force respawn after the round is over
- switch_teams
- <boolean> Switch the teams when the game is going to be reset.
Inputs
- SetTeam
- <integer> Changes the entity's team (this is used to determine which team has won the round (0 = none, 2 = red, 3 = blu).
- RoundWin
- Tell the game rules the round is over.
Outputs
- Template:O targetname
- OnRoundWin
- Sent when the entity tells the game rules the round is over.