Env embers
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Template:Wrongtitle Template:Base brush
Entity Description
An entity used to create a volume in which to spawn fire embers.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- particletype
- <choices> Ember type
Literal Value Description 0 Normal 1 Smooth Fade 2 Pulled
- density
- <integer> Density (particles per second)
- lifetime
- <integer> Particle Lifetime (seconds)
- speed
- <integer> Particle Speed (units per second)
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Ember Color
Flags
- 1 : Start On
- 2 : Toggle
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.