Template:KV BaseNPC
		
		
		
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Template:Kv renderfields
 - disablereceiveshadows
 
- <boolean> Disable Recieving Shadows
 
- DamageFilter:
 
- Damage Filter (damagefilter) <targetname>
 - Name of the filter_damage_type entity that controls which entities can damage us.
 
- target
 
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
 
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
 
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
 
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
 
- sleepstate
 
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
 
Literal value Description 0 None 1 Waiting for threat 2 Waiting for PVS 3 Waiting for input, ignore PVS 4 (in all games since 
)Auto PVS (in all games since 
)
5 (in all games since 
)Auto PVS after PVS (in all games since 
)
- wakeradius
 
- <float> Auto-wake if player within this distance
 
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
 
- physdamagescale
 
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.