Npc poisonzombie
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Entity Description
Poison zombies, unlike other zombie types, serve as hosts for 1-4 nesting black headcrabs at a time. They usually attack by throwing headcrabs at their target.
Killing a poison zombie does NOT necessarily result in the deaths of the poison headcrabs it is carrying, even if the zombie is killed with an explosive weapon. A hit with the AR2 secondary fire will sometimes eliminate both the zombie and the headcrabs in one blow.


Dedicated Console Variables
- sk_zombie_poison_dmg_spit (Default: 20)
- <integer>
- sk_zombie_poison_health (Default: 175)
- <integer> A poison zombie's spawn health.
Keyvalues
- Template:Kv basenpc
- crabcount
- <choices> Crabs in nest - The number of additional black headcrabs the zombie is spawned with besides the controlling headcrab.
Literal Value Description 1 1 Crab 2 2 Crabs 3 3 Crabs
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.