Npc poisonzombie

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Entity Description

Poison Zombie

Poison zombies, unlike other zombie types, serve as hosts for 1-4 nesting black headcrabs at a time. They usually attack by throwing headcrabs at their target.

Killing a poison zombie does NOT necessarily result in the deaths of the poison headcrabs it is carrying, even if the zombie is killed with an explosive weapon. A hit with the AR2 secondary fire will sometimes eliminate both the zombie and the headcrabs in one blow.

PlacementTip.gifPlacement Tip:In Ravenholm, players usually encounter 1 poison zombie at a time.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_zombie_poison_dmg_spit (Default: 20)
<integer>
  • sk_zombie_poison_health (Default: 175)
<integer> A poison zombie's spawn health.


Keyvalues

<choices> Crabs in nest - The number of additional black headcrabs the zombie is spawned with besides the controlling headcrab.
Literal Value Description
1 1 Crab
2 2 Crabs
3 3 Crabs

Flags

BaseNPC flags 
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.

Inputs

Outputs

See Also

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