Npc spotlight
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Entity description
A spotlight that "looks" at enemies.
Keyvalues
- health
- <integer>
- YawRange
- <integer>
- PitchMin
- <integer>
- PitchMax
- <integer>
- IdleSpeed
- <integer>
- AlertSpeed
- <integer>
- spotlightlength
- <integer>
- spotlightwidth
- <integer>
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.
- 65536 : Start Track On
- 131072 : Start Light On
- 262144 : No Dynamic Light
- 524288 : Never Move
Inputs
- LightOn
- LightOff
- TrackOn
- TrackOff
Outputs
- OnAlert
- Fires when the spotlight alerted by sound
- DetectedEnemy <string>
- Outputs enemy entity when spotlight finds and starts tracking enemy
- LostEnemy <string>
- Outputs enemy entity when spotlight loses enemy that it's tracking, if enemy still exists
- SquadDetectedEnemy <string>
- Outputs enemy entity when squad finds and starts tracking enemy
- SquadLostEnemy <string>
- Outputs enemy entity when squad loses enemy that it's tracking, if entity still exists
- LightPosition <string>
- Position of the end of the spotlight beam