Console Command List/T
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Command | Default | Cheat? | Help Text |
---|---|---|---|
template_debug | 0 | None | |
Test_CreateEntity | None | ||
test_dispatcheffect | Test a client-side dispatch effect.
| ||
Test_EHandle | None | ||
test_entity_blocker | Test command that drops an entity blocker out in front of the player. | ||
Test_InitRandomEntitySpawner | None | ||
Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
| ||
Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
| ||
Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
| ||
test_nav_opt | 1 | None | |
Test_ProxyToggle_EnableProxy | None | ||
Test_ProxyToggle_EnsureValue | None | ||
Test_ProxyToggle_SetValue | None | ||
Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance.
| ||
Test_RandomizeInPVS | None | ||
Test_RandomPlayerPosition | None | ||
Test_RemoveAllRandomEntities | None | ||
Test_RunFrame | None | ||
Test_SendKey | None | ||
Test_SpawnRandomEntities | None | ||
Test_StartLoop | Test_StartLoop <loop name> - denote the start of a loop. Really just defines a named point you can jump to.
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Test_StartScript | Start a test script running. | ||
Test_Wait | None | ||
Test_WaitForCheckPoint | None | ||
testhudanim | Test a HUD element animation. Arguments: <anim name>
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testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | How translucent the budget panel is | |
texture_budget_panel_bottom_of_history_fraction | 0 | Number between 0 and 1 | |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | Height in pixels of the budget panel | |
texture_budget_panel_width | 512 | Width in pixels of the budget panel | |
texture_budget_panel_x | 0 | Number of pixels from the left side of the game screen to draw the budget panel | |
texture_budget_panel_y | 450 | Number of pixels from the top side of the game screen to draw the budget panel | |
think_limit | 0 | Maximum think time in milliseconds, warning is printed if this is exceeded. | |
thirdperson | Switch to third person camera. | ||
timedemo | Play a demo and report performance info. | ||
timedemoquit | Play a demo, report performance info, and then exit | ||
timerefresh | Profile the renderer. | ||
toggleconsole | Show/hide the console. | ||
trace_report | 0 | None | |
tracer_extra | 1 | None |