Talk:Ai relationship
What are you supposed to use for a classname or targetname if you want the relationship to change torwards the player? Will info_player_start work?
Yes, and what if the game is multiplayer? What targetname/classname do you use for that? Valve's documentation on that seems to be missing. --TheJ89 13:24, 17 Jul 2005 (PDT)
In singleplayer, !player (which is a pointer pointing twoard the local player entity) will pretend be treated as a targetname and treat the player thusly.--TheJ89 13:27, 17 Jul 2005 (PDT)
And I have read that player
(without the !
) targets all players in singleplayer or multiplayer games. I have not confirmed this. —Maven (talk) 11:34, 17 Sep 2005 (PDT)
- That will def work coz it's a classname, and the i/o system likes classnames —Ts2do 11:48, 17 Sep 2005 (PDT)
How does one get an NPC to shoot at a particular object (not another NPC)? ai_relationship doesn't work for this, and ai_changetarget doesn't affect NPCs. —Maven (talk) 12:05, 17 Sep 2005 (PDT)
- Ah, it seems to be done with an npc_bullseye, somehow. —Maven (talk) 14:44, 17 Sep 2005 (PDT)
- Example --wisemx 15:38, 17 Sep 2005 (PDT)
Is it possible to do something like this in-game? --AndrewNeo 11:07, 30 Sep 2005 (PDT)
- It is in-game...--TomEdwards 11:29, 30 Sep 2005 (PDT)
- Sorry, stupid question. I meant in the console. --AndrewNeo 18:48, 30 Sep 2005 (PDT)
- There is, but damned if I remember it. ;-) --TomEdwards 01:58, 1 Oct 2005 (PDT)