User contributions for WoShiGeNiCheng
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27 June 2025
- 22:3622:36, 27 June 2025 diff hist +218 N Category:Zh/Third Party GoldSrc Tools Created page with "{{LanguageBar|GoldSrc SDK Tools|title=GoldSrc SDK第三方工具}} __HIDDENCAT__ {{back|Half-Life SDK}} {{LCategory|Third Party Tools}} {{goldsrc sdktools}} {{ACategory|Third Party Tools}} {{ACategory|GoldSrc Tools}}"
- 22:3522:35, 27 June 2025 diff hist +16 Category:Third Party GoldSrc Tools No edit summary current
- 22:3522:35, 27 June 2025 diff hist +4 Category:Zh/Third Party Tools No edit summary current
- 22:3322:33, 27 June 2025 diff hist +36 Category:Zh/Third Party Tools →Source建模工具
- 22:3322:33, 27 June 2025 diff hist −2 Category:Zh/Third Party Tools →Source建模工具
- 22:3222:32, 27 June 2025 diff hist +620 Category:Zh/Third Party Tools No edit summary
- 22:2822:28, 27 June 2025 diff hist −16 Zh/Source 2/Docs/Porting Legacy Content →内容移植指南 current
- 22:2822:28, 27 June 2025 diff hist −47 Zh/Source 2/Docs/Porting Legacy Content →内容移植指南
- 22:2722:27, 27 June 2025 diff hist +748 N Zh/Source 2/Docs/Porting Legacy Content/Materials Created page with "{{LanguageBar|Source 1材质导入Source 2|title=Source 1材质导入Source 2教程}} {{Dead end|date=January 2024}} == 前提条件 == VTFEdit工具 https://valvedev.info/tools/vtfedit/ == 从Source 1导出 == 1. 打开VTFEdit 2. 找到你想移植到Source 2的材质文件(Source 1的.Vtf格式) 3. 在VTFEdit中打开该文件(通过文件打开或拖拽到VTFEdit窗口) 4. 导出为.Tga格式到你的Source 2材质文件夹 == 导入到Source 2 == 1. 打开材质..." current
- 22:2722:27, 27 June 2025 diff hist +16 Source 2/Docs/Porting Legacy Content/Materials No edit summary current
- 22:2322:23, 27 June 2025 diff hist +328 N Category:Zh/Pages with Portal 2 bugs Created page with "{{LanguageBar|Portal 2 Bugs|title=传送门2错误列表}} {{Autocat|Bug}} <!-- 将分类添加到主页面,而非此处 --> 包含{{p2|4}}特定错误的页面列表。对于{{p2branch|1|引擎}}错误,请参见{{LCategory|Pages with Portal 2 engine branch bugs|此页面}}。 {{ACategory|Pages with Portal series bugs}}" current
- 22:2322:23, 27 June 2025 diff hist −42 Category:Pages with Portal 2 bugs No edit summary current Tag: Manual revert
- 22:2322:23, 27 June 2025 diff hist +42 Category:Pages with Portal 2 bugs No edit summary Tag: Reverted
- 22:2022:20, 27 June 2025 diff hist +35 N Zh/Entity tool Redirected page to Zh/Hammer Entity Tool current Tag: New redirect
- 22:1922:19, 27 June 2025 diff hist +1,260 N Zh/Screen (Portal 2) Created page with "{{LanguageBar|Screen (Portal 2)|title=惠特利监控屏幕}} {{lang|Screen (Portal 2)}} {{stub}} thumb|right|300px|惠特利在其中一块监控屏幕上显示。 监控屏幕主要用于{{L|Wheatley (Portal 2)|惠特利主题}}中显示惠特利。使用<code>{{L|func_instance}}</code>可以轻松创建它们。 == 使用func_instance创建监控屏幕 == === 第一步 === 使用{{L|entity tool|实体工具}}创建一个<code>func_insta..." current
- 22:1922:19, 27 June 2025 diff hist +9 Zh/Wheatley (Portal 2) No edit summary current
- 22:1822:18, 27 June 2025 diff hist −6 Zh/Wheatley (Portal 2) No edit summary
- 22:1622:16, 27 June 2025 diff hist +3,042 N Zh/Wheatley (Portal 2) Created page with "{{LanguageBar|Wheatley Theme|title=惠特利}} {{Portal 2 theme menu}} thumb|right|250px|惠特利主题地图示例。注意展示测试室外部的开放区域以及显示惠特利的监控屏幕。 该《传送门2》美学主题在单人战役第四章中展示。其特点是测试室大规模损毁,或是偶尔能窥见幕后场景的常规整洁主题,还包括{{L|Screen (Portal 2)|惠特利监控屏幕}}。墙壁被撕裂,..."
- 22:0422:04, 27 June 2025 diff hist +41,317 Zh/Level Design Video Tutorials No edit summary
- 21:4221:42, 27 June 2025 diff hist +163 N Zh/Level Design Video Tutorials Created page with "{{LanguageBar}} {{cleanup|lot of dead links}} 某些地图制作技术通过视频演示比文字说明更易于理解。360px|right|link="
- 21:4021:40, 27 June 2025 diff hist +228 N Category:Zh/Cleanup on category page Created page with "{{LanguageBar|Cleanup category marker|title=清理分类标记}} {{autocat|cleanup}} 当{{T|cleanup}}模板用于分类页面时,本模板用于区分普通清理分类和清理子分类。 {{ACategory|Cleanup|清理分类}}" current
- 21:3921:39, 27 June 2025 diff hist +16 Category:Cleanup on category page No edit summary current
- 21:3821:38, 27 June 2025 diff hist +2,767 N Zh/Showbudget Created page with "{{LanguageBar|Showbudget panel|title=性能预算面板}} '''性能预算面板'''用于测量每帧生成所需时间,并按引擎系统分解显示。这是找出地图或模组中性能瓶颈的绝佳工具。 {{note|需要开启作弊模式才能显示ShowBudget。在{{L|console|控制台}}输入<code>sv_cheats 1</code>。}} {{tip|使用<code>budget_panel_height</code>调整面板高度,初始显示可能较拥挤。}} {{warning|ShowBudget无法准确统计多..." current
- 21:3621:36, 27 June 2025 diff hist +16 Showbudget No edit summary current
- 21:3521:35, 27 June 2025 diff hist +41 N Zh/Source SDK FAQ Redirected page to Category:Zh/Source SDK FAQ current Tag: New redirect
- 21:2121:21, 27 June 2025 diff hist +1,302 N Zh/World brush Created page with "{{LanguageBar|World brush|title=世界笔刷}} {{lang|World brush}} {{goldsource topicon}} {{source topicon}} {{ACategory|Glossary|术语表}} {{ACategory|Level Design|关卡设计}} '''世界笔刷'''是指未被绑定到任何{{L|entity|实体}}的{{L|brush|笔刷}}。除非{{L|material|材质}}另有指定,世界笔刷默认具有以下特性: - 对所有对象具有碰撞 - 阻挡{{L|line of sight|视线}} - 投射{{L|lightmap|光照贴图}}阴影 - 切割{{L|..." current
- 21:2121:21, 27 June 2025 diff hist +1,164 World brush No edit summary Tag: Manual revert
- 21:1821:18, 27 June 2025 diff hist −1,311 World brush Blanked the page Tags: Blanking Reverted
- 21:1821:18, 27 June 2025 diff hist +9 World brush No edit summary Tag: Reverted
- 21:1621:16, 27 June 2025 diff hist +1,350 N Zh/Line of sight Created page with "{{LanguageBar|Line of sight|title=视线系统}} {{lang|Line of sight}} '''视线'''(英文常写作'''line-of-sight''',缩写为'''LoS'''或'''LOS''')是用于判断实体间可见性的隐形直线。当观察者到目标的视线未被阻挡时,游戏即判定为"建立视线"。 视线会被所有固体几何体阻挡(包括模型、{{L|func detail|细节笔刷}}等),除非该笔刷/模型具有被标记为NotSolid的SolidMask属性(如透明材质..." current
- 21:1521:15, 27 June 2025 diff hist +21 N World brush/Leak Redirected page to Zh/Leak current Tag: New redirect
- 21:1421:14, 27 June 2025 diff hist −1 World brush No edit summary Tags: Manual revert Reverted
- 21:1421:14, 27 June 2025 diff hist +1 World brush No edit summary Tag: Reverted
- 21:1321:13, 27 June 2025 diff hist +138 World brush No edit summary Tag: Reverted
- 21:1021:10, 27 June 2025 diff hist +869 N Zh/VIS Created page with "{{LanguageBar|VIS|title=可见性编译器}} {{disambig}} '''VIS'''是多个引擎地图格式的{{L|visibility|可见性}}编译器的统称 {| class="wikitable" |- ! 引擎 !! 官方原版编译器 !! 现代第三方编译器 |- | {{quake|4}} || {{L|VIS}} || {{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) |- | {{quake2|4}} || {{L|QVIS3}} || [https://github.com/qbism/q2tools-220 {{L|VIS}} (Q2Tools-220,原4VIS)]<br>{{L|VIS (ericw-tools)|VIS}} ({{L|ericw-tools}}) |- |..." current
- 21:0921:09, 27 June 2025 diff hist +16 VIS No edit summary
- 21:0821:08, 27 June 2025 diff hist +5 m Zh/VIS optimization No edit summary current
- 21:0821:08, 27 June 2025 diff hist +8,964 N Zh/VIS optimization Created page with "{{LanguageBar|Visibility optimization|title=可见性优化}} {{gldsrc topicon}} {{Source topicon}} {{ACategory|Hammer|Hammer编辑器}} {{ACategory|Level_Design|关卡设计}} {{subpage|{{L|Optimization/Level_Design|优化(关卡设计)}}}} {{TabsBar|main=Visibility}} {{cleanup|本文最初仅涵盖{{src|2}}内容,现已添加{{gldsrc|2}}相关信息(因多数概念通用)。但仍有大量Source专属内容未明确标记,且未提及{{L|ZHLT}}和当前标准{..."
- 21:0021:00, 27 June 2025 diff hist +33 N Zh/Troubleshooting Level Design Redirected page to Zh/VIS optimization current Tag: New redirect
- 20:5920:59, 27 June 2025 diff hist +1,160 N Zh/Skybox Created page with "{{LanguageBar|Skybox|title=天空盒概念解析}} {{disambig}} '''天空盒'''可能指以下内容: * {{L|Skybox (2D)|2D天空盒}} - 当存在天空笔刷时,在所有场景几何体后方渲染的立方体贴图 :* {{L|Skybox (GoldSrc)|金源引擎天空盒}} - 金源引擎中的相同概念 * {{L|3D Skybox|3D天空盒}} - 在天空盒和主场景几何体之间渲染的"天空房间" 您可能还想查阅: * {{L|Skybox Basics|天空盒基础}} - 基础概念..." current
- 20:5820:58, 27 June 2025 diff hist +16 Skybox No edit summary current
- 20:5820:58, 27 June 2025 diff hist +3,202 N Zh/Adding More Detail to a map Created page with "{{LanguageBar|Adding More Detail to a map|title=地图细节增强指南}} {{Tabs|Adding More Detail to a map|bms=1|source=1|main=source}} == 细节化地图 == 制作细节更丰富的地图需要更多时间,但这能显著提升地图的吸引力。众所周知,大多数MOD都会为截图展示选择他们最精致的区域。玩家更喜欢看到细节丰富或视觉效果出色的场景。但请注意,不应该仅仅为了拍摄..." current
- 20:5720:57, 27 June 2025 diff hist +16 Adding More Detail to a map No edit summary
- 20:5720:57, 27 June 2025 diff hist +11 Zh/Player →键值 current
- 20:5620:56, 27 June 2025 diff hist −26 m Zh/Player No edit summary
- 20:5620:56, 27 June 2025 diff hist +2,361 N Zh/Player Created page with "{{LanguageBar|player|title=玩家实体}} {{TabsBar}} {{Ent not in fgd|codeonly=1}} {{Preserved entity}} {{CD|player{{!}}...游戏特定内容...|base=CBasePlayer|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/player.cpp CBasePlayer定义]}} {{this is a|entity|name=player}} 玩家本身或{{L|bot|机器人}}。{{L|NPC|非玩家角色}}不属于玩家实体。即使玩家死亡,该实体仍然存在。 {{note|键值、输..."
- 20:5420:54, 27 June 2025 diff hist +22 N Zh/Door Redirected page to Zh/Doors current Tag: New redirect
- 20:5420:54, 27 June 2025 diff hist +26 N Zh/Elevator Redirected page to Zh/Elevators current Tag: New redirect
- 20:5420:54, 27 June 2025 diff hist +399 N Zh/Ladders Created page with "{{LanguageBar|Ladder|title=梯子相关元素中心}} {{Abstract Mapping|抽象地图要素}}__NOTOC__ == 地图设计 == === 相关文章 === * {{L|Working ladders|可使用的梯子}} === 实体列表 === *{{ent|func_useableladder}} *{{ent|func_ladderendpoint}} *{{ent|info_ladder_dismount}} *{{ent|func_ladder}} **{{ent|info_ladder}} **{{ent|func_simpleladder}} {{ACategory|Hubs|元素中心}}" current
- 20:5320:53, 27 June 2025 diff hist +24 N Zh/Ladder Redirected page to Zh/Ladders current Tag: New redirect