User contributions for ThaiGrocer
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10 October 2011
- 08:2608:26, 10 October 2011 diff hist −23 m AddOutput Needs a format change
- 08:2108:21, 10 October 2011 diff hist −60 m Inputs and Outputs No edit summary
- 08:1808:18, 10 October 2011 diff hist −46 m User Inputs and Outputs →Also see "AddOutput"
- 08:1608:16, 10 October 2011 diff hist +738 m Talk:Func rotating No edit summary
- 08:1508:15, 10 October 2011 diff hist −627 Func rotating →Bug: Moved to discussion
- 08:1208:12, 10 October 2011 diff hist +183 Talk:Tool textures (Source) →Solid Block Bullets?
- 08:0908:09, 10 October 2011 diff hist −110 Tool textures (Source) →General: It's just func_vphysics with the "Don't allow bullet penetration" flag checked.
9 October 2011
- 21:1521:15, 9 October 2011 diff hist +19 m L4D2 Campaign Add-on Tutorial →Mission File
- 21:1421:14, 9 October 2011 diff hist −90 m L4D2 Custom Sound and Music Tutorial →Shipping
- 03:3403:34, 9 October 2011 diff hist +1 m List of L4D2 Missions Files →Dead Toll/Campaign10.txt: Sorry, DEATH toll. Not dead toll. I almost put in death troll.
- 02:4102:41, 9 October 2011 diff hist +26 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:4001:40, 9 October 2011 diff hist −5 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:3901:39, 9 October 2011 diff hist +29 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:3901:39, 9 October 2011 diff hist 0 m L4D2 Custom Sound and Music Tutorial →Soundscripts are used frequently
- 01:3701:37, 9 October 2011 diff hist −14 m L4D2 Custom Sound and Music Tutorial →Introduction
- 01:3701:37, 9 October 2011 diff hist +14 m L4D2 Custom Sound and Music Tutorial →Getting started
- 01:3201:32, 9 October 2011 diff hist +225 m L4D2 Custom Sound and Music Tutorial →See also
- 01:3001:30, 9 October 2011 diff hist +6 m L4D2 Custom Sound and Music Tutorial →Soundscripts
- 01:2601:26, 9 October 2011 diff hist −15 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:2401:24, 9 October 2011 diff hist +26 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:2301:23, 9 October 2011 diff hist −16 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:2101:21, 9 October 2011 diff hist −263 m L4D2 Custom Sound and Music Tutorial →Soundscapes
- 01:1001:10, 9 October 2011 diff hist +5 m L4D2 Custom Sound and Music Tutorial →Location matters!
- 01:0701:07, 9 October 2011 diff hist −2 m L4D2 Custom Sound and Music Tutorial →With entities
- 01:0501:05, 9 October 2011 diff hist +26 m L4D2 Custom Sound and Music Tutorial →With entities
- 01:0501:05, 9 October 2011 diff hist +67 m L4D2 Custom Sound and Music Tutorial →With entities
- 00:5900:59, 9 October 2011 diff hist +4 m L4D2 Custom Sound and Music Tutorial →Testing
- 00:5800:58, 9 October 2011 diff hist +11 m L4D2 Custom Sound and Music Tutorial →By Entities
- 00:5500:55, 9 October 2011 diff hist +73 m L4D2 Custom Sound and Music Tutorial →Testing
- 00:5300:53, 9 October 2011 diff hist +117 m L4D2 Custom Sound and Music Tutorial →Getting it to sound right
- 00:5000:50, 9 October 2011 diff hist −4 m L4D2 Custom Sound and Music Tutorial →Location matters!: Not much of warning.
- 00:5000:50, 9 October 2011 diff hist +501 m L4D2 Custom Sound and Music Tutorial →Getting started
- 00:3700:37, 9 October 2011 diff hist −22 m L4D2 Custom Sound and Music Tutorial →Getting started
- 00:3500:35, 9 October 2011 diff hist +18 m L4D2 Custom Sound and Music Tutorial →Location matters!
- 00:3200:32, 9 October 2011 diff hist −2 m L4D2 Custom Sound and Music Tutorial →Getting started
- 00:3100:31, 9 October 2011 diff hist −3 m L4D2 Custom Sound and Music Tutorial →Getting started
7 October 2011
- 22:4322:43, 7 October 2011 diff hist +164 m Left 4 Dead Design Theory →External links
- 22:3822:38, 7 October 2011 diff hist +332 m Left 4 Dead Design Theory →External links
- 22:2922:29, 7 October 2011 diff hist +9 m Postprocess controller No edit summary
- 22:2722:27, 7 October 2011 diff hist +77 m Postprocess controller No edit summary
- 22:2522:25, 7 October 2011 diff hist −10 m Postprocess controller No edit summary
- 22:2422:24, 7 October 2011 diff hist +2,056 Postprocess controller →Entity Description: Added pictures and bloated the article significantly. !
- 21:5421:54, 7 October 2011 diff hist −171 File:Postprocess controller all effects w cc.jpg No edit summary current
- 21:5221:52, 7 October 2011 diff hist +674 N File:Postprocess controller vignette.jpg A third film effect we experimented with was vignetting. This is a lens artifact you'll often see in lower budget films where cheap cameras were used: specifically, dark edges seeping in around the edges of the screen. Even still, there's such a thing as current
- 21:5221:52, 7 October 2011 diff hist +555 N File:Postprocess controller local contrast.jpg The final technique used in Left 4 Dead was local contrast. This is a technique borrowed from photo retouching, where the contrast is adjusted specifically on areas of an image that contain a high level of visual detail. This technique helped make the vis current
- 21:5121:51, 7 October 2011 diff hist +689 N File:Postprocess controller film grain.jpg Left 4 Dead is more frightening in a dark and shadowy environment. We found that applying a film grain technique heightened this feeling, both in helping to make the cinematic experience as gritty and authentic as possible, and in how effectively it impli current
- 21:5121:51, 7 October 2011 diff hist +269 N File:Postprocess controller all effects w cc.jpg This ended up being great shorthand for us, as it effectively imitated the feeling of an adrenaline rush or near-death experience. The effect gives the player a sense of heightened perspective, and was a great subliminal way to let them know a zombie atta
- 21:0421:04, 7 October 2011 diff hist −5 m Left 4 Dead 2 Level Creation →Sites
- 20:5720:57, 7 October 2011 diff hist −15 m Left 4 Dead 2 Level Creation →Sites
- 20:5520:55, 7 October 2011 diff hist −2 m Left 4 Dead 2 Level Creation →Custom Assets