Plastic Warfare
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Overview
A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. For more ideas about army men, view this page.
In multiplayer mode, there will be several types of gameplay.
This includes cooperative play, round-based teamplay, and deathmatch.
Help Wanted
This mod needs * Modelers
- Animators
- Another experienced programmer
- A 2-dimensional graphics designer tsdodo@gmail.com
Features
Plans
- Gameplay
- <Done> Singleplay and multiplay implemented in the game
- <Waiting> Co-op, round-based team missions, team deathmatch, deathmatch
- Players
- <WIP> A set of facial expressions that they can use
- <WIP> Grappling gun
- <Waiting> Mouths moving during radio commands
- <Waiting> A fall damage mode that doesn't do any
- NPCs
- <Done> Lag Compensation performed on NPCs with a cvar toggle
- <Waiting> A soldier NPC that can use any of the weapons players can
- Expecting some sort of merged class between the hl1 following/combine soldier/citizen classes.
- Players & NPCs
- <Waiting> Death creates a server-side physics prop instead of client-side ragdoll.
- Weapons
- <Waiting> Full holster sequences with a cvar toggle
- <Waiting> +use weapon pick-up with a cvar toggle
Ideas
Feel free to drop your ideas into this list below.
If approved, the idea will appear in the plans list.
History
This mod was thought up by me, ts2do, a while back. I was working with someone else on the mod around the time Condition Zero was released. After a little while of working on it, I decided to build the mod on the Source engine. My other mod teammate left me, so I'm awaiting weapon/player/NPC modeling help.
Team
- ts2do - Founder, Webmaster, Lead Coder, Mapper, Quasi-Modeler & Material Artist, Concept Developer