Converting brushes to models with XSI

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This tutorial shows how to convert brush structures in Hammer Editor into a prop_static using XSI Mod Tool.

  • Save brush structures as a prefab in Hammer Editor.
  • Load that prefab file in XSI Mod Tool using ValveSource>VMF Tools>VMF import.
  • To make the editing easier do:
    • Go to visibility options(click eye icon in each view), switch to Visual Cues tab, and set U/V Cell/Snap Size to 16 or 32 in Floor/Grid Setup, then click Copy to Translate Snap Increment.
    • In the Snap panel, click ON and grid icons.
  • Now XSI works like Hammer's Snap to Grid.
  • Move loaded mesh to the origin.
  • Select the mesh, then click cut button in the Constrain panel. This will free the mesh from MapRoot which has rotations.
  • Delete MapRoot.
  • Select the mesh, do Freeze and Freeze All Transformation.
  • Now you can edit it as you like, give it more detail etc. Don't forget to texture it, for SMD exporter only export mesh with material and UV informations.
  • If you are happy with your mesh, Freeze and Freeze All Transformation again, then click ValveSource>Export SMD, and export as a reference SMD.
  • (Use Cannonfodder's StudioCompiler for compiling as prop_static, compile textures too)
  • Preview the compiled model in HLMV
  • Place it as prop_static in hammer.