Env terrainmorph

From Valve Developer Community
Revision as of 02:13, 12 April 2006 by Andreasen (talk | contribs) (→‎Entity Description: Forgot parathesis.)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

An entity which dynamically morphs terrain by pulling vertices along a normal. (Collision hull is not updated!)

Place this entity the desired distance from a terrain surface and set Angles (

Todo: Non-FGD keyvalue? It isn't in the FGD, so please clearify.

) to the normal along which you want to pull the vertices of the surface.

Keyvalues

<integer> Radius of the effect when morphing begins. Only this value is used if the effect is flagged to occur instantly.
  • goalradius
<integer> Radius of the effect at the end of morphing. The radius of this effect will change from Start Radius to Goal Radius over the duration of this effect. This value is ignored if the effect is flagged to occur instantly.
  • duration
<integer> The morph will take place over this period of time (seconds). Ignored if the Instant flag is set.
  • fraction
<integer> Displacement Fraction - If set to 1, the terrain surface will be pulled exactly to this entity's position. If set to 0.5, the surface will be pulled exactly half way to this entity's position. If set to 2, the surface will be pulled to an imaginary point twice as far away as this entity. (Any fraction value greater than 1.0 will result in clipping. The surface cannot be pulled beyond this entity's position and any vertices attemping will clip to this entity's position. You may use this feature to create mesas.)

Flags

  • 1 : Instant
If set, the morph will take place instantly instead of over time.

Inputs

Todo: Write description.

Outputs

See Also