$ssbump
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$ssbump is a material parameter that flags a $bumpmap as being self-shadowing. It is only supported with LightmappedGeneric
and requires the Orange Box.
You can read more about the technology behind it in this paper.

Example
LightmappedGeneric { $basetexture nature/rockwall_cave02a $surfaceprop concrete $bumpmap nature/rockwall_cave_02a_height-ssbump $ssbump 1 }
Creating self-shadowing bump maps
Valve's tools for creating ssbumps aren't in the SDK yet, but there is a way to create them manually.