Level Design Video Tutorials
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Source Level Design - Video Tutorials
RenStrike
- USTREAM
- Ren TV - 4.23.2008 Displacements with subdivide, Cubemaps, and "path_tracks and func_tracktrains"
- Ren TV - 4.24.2008 Creating a small room with basic detailing
- Ren TV - 4.26.2008 a TF2 Map from spawn to first cap point
- vimeo
Big Lou
Vaatrad
- YouTube
- Source Mapping Tutorial 1 - Your First Map
- Source Mapping Tutorial 2 - A Few Tips
- Source Mapping Tutorial 3 - Basic Sky
- Source Mapping Tutorial 4 - Objectives and Tips on Spawns
- Source Mapping Tutorial 5 - Brushes
- Source Mapping Tutorial 6 - Textures and Decals
- Source Mapping Tutorial 7 - Stairs and Ladders
- Source Mapping Tutorial 8 - GUNS!
- Source Mapping Tutorial 9 - Water, Glass and Teleporters
- Source Mapping Tutorial 10 - Doors
- Source Mapping Tutorial 11 - Props
- Source Mapping Tutorial 12 - Environmental Effects
- Source Mapping Tutorial 13 - Buttons, Triggers + Explosions
- Source Mapping Tutorial 14 - Displacement Geometry
- Source Mapping Tutorial 15 - 3D Skyboxes
3kliksphilip
- YouTube
- How to make your map look good (With lighting)
- tutorial for Map Making
- tutorial for Map Making 2
- Adding objects into your level
- Water in 30 seconds
- Block tools, Shapes, Carving and Vertexes
- Making objects move in 45 seconds
- Different Lighting Styles
- Doors Tutorial
- Custom Textures Part 1
- Custom Textures Part 2
- Hills, mountains and bumps (displacements)
- Glass Window Tutorial
- Mapping Tutorial 3D Skyboxes
- Update to muck things up Help here
- Soundscapes
- Adding Teleports
- Custom sounds
- How to do fake DMM Glass
- ELEVATORS, TRAINS AND TRACKS
- How to add dangly objects with physics
- ROCK FALLS OF DEATH
Duck
- Google Video
- basic map creation
- making an elevator
- Hammer basics
- Elevator creation (Intermediate)
- creating a camera in CS:S maps
- ladders and resizing
- Placing Doors in maps
- Placing props in maps
- func_buttons and movelinears
- making lasers and fire
- platform combine
- creating a surf map "wedge"
- teleport tutorial
- Displacements geometry
- resizing only one brush face
- Displacement blending
Brandished
- Flash/HTML
Interlopers.net
- AVI (XVID)