Env screenoverlay
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Template:Wrongtitle Template:Base point
Entity description
An entity that can display and control a set of screen overlays, to be displayed over the player's view. Useful for view effects like drunkenness, or teleporter afterimages, etc.
Textures
You can use any texture as an overlay, but these standard textures are meant to work with this entity:
Texture | Attempts at description |
---|---|
effects/combine_binocoverlay.vmt | Combine binoculars |
effects/tp_eyefx/tpeye.vmt | Green teleport shimmer |
effects/tp_eyefx/tpeye2.vmt | Red teleport shimmer |
effects/tp_eyefx/tpeye3.vmt | Blue teleport shimmer |
effects/tp_eyefx/tp_eyefx.vmt | Drugged distortion |
effects/tp_eyefx/tp_black.vmt | Black* |
effects/tp_eyefx/tp_eyefx_eli.vmt | Flashing animation of three figures. Hardly usable as an overlay. |
* A probable bug makes it so that a thin border around the overlay is still visible
These are also good overlays:
Texture | Attempts at description |
---|---|
debug/yuv.vmt | Monochrome (Black and white) |
effects/com_shield002a.vmt | "Moving wet screen" |
models/effects/portalfunnel_sheet.vmt | "Red-yellow-green scrolling ground overlay" |
models/props_combine/portalball001_sheet.vmt | "Green downward haze" |
Keyvalues
- Template:Kv targetname
- OverlayName(1-10)
- <material> Name of the overlay material to display.
- OverlayTime(1-10)
- <float> Amount of time that the overlay should be displayed for, after which it will begin showing the next overlay.
Flags
- 1 : Allow Suit Zoom
Inputs
- Template:I targetname
- StartOverlays
- Start displaying the first overlay.
- StopOverlays
- Stop displaying any overlays.
- SwitchOverlay <integer>
- Switch to displaying a specific overlay. Pass in the desired overlay number in the parameter. Entering -1 as the value will cause the overlay to display indefinitely.
Outputs
See also
- Overlays - A large list of overlays.