Talk:Team train watcher
Well, I've at least started it...hopefully people can add more. Also, for all the <target> and <target_destination> its just supposed to be the name of another entity, so I'm not sure if that's correct or not. Entice 20:04, 28 Jun 2008 (PDT)
Currently using this entity with a func_tracktrain with the HL1 Train flag set, the player is not translated to the orientation of the train while riding it. --Molaughlen 11:03, 6 Jul 2008 (PDT)
Does anyone know what 'hud_min_speed_level_1' could do?
Maybe sets the minimum speed the cart icon moves on the screen.
--Spacemonkey 14:02, 8 Jul 2008 (PDT)
- Only way to find out is to use it. --Molaughlen 07:09, 12 Jul 2008 (PDT)
I'm trying to set up a tug-o-war style of payload. Either team can win by moving the cart on the track. One team tries to move towards one end point; the other team tries to move to the opposite end point. The only way I've accomplished this is by leaving the capture points with the default owner set to Neither. The watcher displayed the points with the default "no texture" texture (pink/black checkerboard). Is there a way to override the icons on the watcher? --Molaughlen 17:55, 16 Jul 2008 (PDT)
- I've found a way around the problem by assigning teams to both capture points and adding a hidden point that's assigned to Neither team. The train's capture area is assigned to this hidden point. However the checkerbox is still visible behind the RED's point on the HUD. --Molaughlen 18:34, 16 Jul 2008 (PDT)