$basetexture
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Usage
- $basetexture specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
- If the basetexture.vtf has an alpha channel (ie it's 32bit rather than 24bit) this can be used as luminositymap ($selfillum).
VMT syntax and default values
LightmappedGeneric { $basetexture "path/to/vtf" $basetexturetransform "center .5 .5 scale 1 1 rotate 0 translate 0 0" }
Available values
$basetexture
"$basetexture" "Path/TextureA"
- where
Pathis the filepath relative togame_directory/materialsfolder. - where
TextureAis the filename; ieTextureA.vtf. - Notice the
.vtffile extension is not used in VMT texture references.
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Transforms the image from the base texture before use in the material.
- The default position is
center .5 .5 scale 1 1 rotate 0 translate 0 0.centerdefines the point of rotation. Only useful ifrotateis being used.scalefits the texture into the material the given number of times.2 1is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.translateshifts the texture by the given numbers..5will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin. [todo tested in ?]
$basetextureoffset
$basetextureoffset <>
- Todo: dx8 version of center?
$basetexturescale
$basetexturescale <>
- Todo: dx8 version of scale?