Reference model

From Valve Developer Community
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

Reference.mdl

The Reference.mdl, conventionally named <modelname>.mdl, contains a range of key information for an in game model:

  • The model's Filename, used to identify vital data stored in the model's VTX, VVD, PHY files.
  • The names of any Sound WAV files used by this model.
  • The names of the Skin VMT files used by this model. (or is this in VTX / VVD files ?)
  • The names of any Animation Sequences used by this model.
  • The names of any Animation Library MDL files used by this model.
  • Any propdata attributes this model may have, including
  • The names of any Gib MDL files used by this model.
  • etc

Each model's 3D Rendering data is stored in the VVD and VTX files, and its Collisionmodel data in its PHY file.

Reference.smd

The reference.smd is conventionally named "<modelname>_ref.smd" or "lod0_<modelname>_ref.smd".

It defines the model's: