User talk:CRAIG.W.HARDY
Welcome!
Hello there and welcome to the VDC! It's safer here ;) To sign your posts, add the following characters after your text: --~~~~. For additional help see the Help / Help:Editing pages, or feel free to ask a question! --Etset 13:31, 19 Jan 2008 (PST)
A door problem
I followed the tutorial about doors only opening after setup is complete,but the doors open as soon as i go near them.I have 6 doors that will open so i have created 6 logic_relay entities,i have entered the outputs but as i say the doors open as soon as you go near them,what have i done wrong.
Retrieved from "Talk:TF2/Creating_a_Linear_Gameplay_Map" —Unsigned comment added by CRAIG.W.HARDY (talk • contribs) Always sign your posts with four tildes (~~~~)
- Are you referring to this part of the article?
- The article states that you must setup the OnSetupFinished outputs of the team_round_timer entity. Are you sure you used those outputs? And did you use the outputs for all of the doors? The article states that you must target all of the logic_relay entities with those outputs. --Etset 13:31, 19 Jan 2008 (PST)
Its ok,fixed it.You have to go into flags and uncheck touch open box —Unsigned comment added by CRAIG.W.HARDY (talk • contribs) Always sign your posts with four tildes (~~~~)
- Please sign your posts (in talk pages) with the following text --~~~~. Your signature will appear instead of those characters!
- I believe that solution is only "hiding" your problem: initially you see that the doors won't open and it makes sense because the "setup is not complete" (i.e. the game hasn't effectively started), but when the game does start the doors still won't open (because you disabled the "Touch Open" flag!). If this is the case, then I suggest you follow TheSpacePope's advice (given here) and activate the "Starts Locked" func_door flag instead. Then add more OnSetupFinished outputs to your Team_Round_timer, to Unlock the doors! I believe that might do the trick. Give some feedback! :) --Etset 16:22, 29 Jan 2008 (PST)