$bumpmap2
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Usage
- Use in conjunction with $bumpmap for blending materials on Displacement surfaces with the WorldTwoTextureBlend shader.
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- This is the Normalmap equivalent of $basetexture2.
- See Displacement for further information.
Available values
$bumpmap2
"$bumpmap" "Path/NormalMapA" "$bumpmap2" "Path/NormalMapB"
- dx9
$bumpmapframe2
"$bumpmapframe2" ?
- dx9
- Used with $bumpmap2
- ?