Creating a moving platform
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It will probably take more than 24 hours so if you will be faster, let me know. I will not work on this page more than week. Thx
Introduction
In this tutorial we will be creating a moving platform.
An example map will be available for download here.
Creating and setting basic model
You will need one from these models
- This one is bigger:
models/props/light_rail_platform.mdl
. - This one is smaller
models/props/light_rail_platform_02.mdl
. - After you make decided witch one is better for you, name it
platform_model
. - Set its parent to
platform_func
, we will create it now.
Creating function
Create brush with dimensions of chosen platform. It’s not necessary, but it will surely work.
Tie it to func_door
entity by pressing [ctrl + t]. Set it’s variables as follow:
Property Name Value Change angles this is up to you, I’m using: never (fixed orientation)
Change velocity too, it’s your choise, but: ease in/ease out
First stop target P1_S1_M
Initial speed 100
Initial speed 100
Name platform_func
And, you may set sounds:
Property Name Value Start sound Doors.Move12
Stop sound Doors.FullClose12
Track
Our platform is using path_track to move, so we have to create some. You can see architecture we we will use. Create path_track entity with this setting:
Property Name Value Name P1_S1_M
New train speed 30
Next stop target P1_S1_O
Now create another one:
Property Name Value Name P1_S1_O
New train speed 200
Next stop target P1_S2_I
P1_S2_I:
Property Name Value Name P1_S2_I
New train speed 30
Next stop target P1_S2_M
P1_S2_M:
Property Name Value Name P1_S2_M
New train speed 30
Next stop target P1_S2_O
P1_S2_O:
Property Name Value Name P1_S2_O
New train speed 200
Next stop target P1_S1_I