TF2/Modifying the Mission Briefing

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Revision as of 07:00, 15 January 2008 by Heff (talk | contribs)
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The mission briefing, shown to players before they enter the match, is set automatically for Basic Capture the Flag and Control Point games, just by putting the right goal entities on the map.

Custom mission briefings can be done, but how?


One way is to use localized texts:

In the directory where your .bsp is (_mapname_.bsp - Usually "..\Program Files\Valve\Steam\SteamApps\_Username_\Team Fortress 2\tf\maps\"), create - or extract with GCFScape and rename for your map - the localised map .txt briefing files:

  • mapname.bsp
  • mapname_danish.txt
  • mapname_dutch.txt
  • mapname_english.txt
  • mapname_finnish.txt
  • mapname_french.txt
  • mapname_german.txt
  • mapname_italian.txt
  • mapname_japanese.txt
  • mapname_korian.txt
  • mapname_norwegian.txt
  • mapname_polish.txt
  • mapname_portuguese.txt
  • mapname_russian.txt
  • mapname_schinese.txt
  • mapname_swedish.txt
  • mapname_tchinese.txt


In each of those, is the briefing text displayed for your map, in the named language. (Please do edit this to be more clear)