Releasing a Map
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(This page intends to cover information about releasing a map for other people to play)
- Make sure you have compiled the map with Normal VIS and RAD, not Fast
- If you have created any custom materials, models or textures then you must bundle them into the map BSP file. See Using Bspzip to Embed Custom Content.
- For Counter-Strike, create a ".txt" file with the same name as the map. This text will be displayed to players when the map starts. Lines are wrapped.
- Consider editing the bot nav file to paint place names. Also, examine bot behaviour in your map and edit the nav file to remove the more stupid elements.
- Consider creating a map overview image.
- For Counter-Stike, run the map with only bots playing, 10 a side, and see whether either side has an outright advantage. There is no substitute for human players, but bots will typically show up the obvious design flaws in a map (poorly positioned meeting points, not enough entrances/exits in critical areas, and so on)
- Remember to run "buildcubemaps" in the console.
- Uploading: When your map is all done, You can upload it at some usefull website, so that other people can download and play them.
Here is a few sites that you can upload to: http://www.yousendit.com/ Though YouSendIt let you upload very big size file(1GB), but it only keeps your file for a week. http://rapidshare.de/ While rapidshare is good, the downside is on the downloader's side, Lots of ads and waiting...