Ai goal lead

From Valve Developer Community
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Ai goal lead.png

When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.

For examples of its use, see the Half-Life 2 maps:

  • d1_town_02
  • d1_town_02a
  • d2_coast_03
  • d2_coast_10
  • d2_coast_11
  • d2_prison_06
  • d2_prison_07
  • d3_c17_09
  • d3_c17_10b

For more examples of its use, see the Half-Life 2: Lost Coast map: d2_lostcoast

The ConceptModifier keyvalues do not appear to be utilized by any of the maps above, but appear to provide some level of access to the NPC Response System.

Keyvalues

<choices> How to search for the entities using the actor.
Literal Value Description
0 Entity name
1 Classname

Flags

Inputs

Outputs