The Ship Basics: Rooms

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Note.pngNote:For the sake of this article, @ represents a deck letter.
Note.pngNote:For the sake of this article, # represents a number.
  1. Make a brush the size of the room with material tools/toolsshiproom
  2. Select the brush and make it a ship_trigger_room
    1. Set its Name as Deck_@_Corridor_# or something to that extent
      Note.pngNote:No targetname is needed for a room that will not have a security camera or any other entity targetting it.
    2. If you'd like to fine players for trespassing, set the Trespass Sentence and Trespass Fine keyvalues
    3. Change the Room Deck, Room Number, Room Name, and Room Type to correspond to the room you are making