The Ship Basics: Rooms
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@ represents a deck letter.# represents a number.- Make a brush the size of the room with material
tools/toolsshiproom - Select the brush and make it a ship_trigger_room
- Set its Name as Deck_@_Corridor_# or something to that extent
Note:No targetname is needed for a room that will not have a security camera or any other entity targetting it. - If you'd like to fine players for trespassing, set the Trespass Sentence and Trespass Fine keyvalues
- Change the Room Deck, Room Number, Room Name, and Room Type to correspond to the room you are making
- Set its Name as Deck_@_Corridor_# or something to that extent