User talk:Robin Walker

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Revision as of 08:34, 23 July 2005 by ^Ben (talk | contribs) (Info)
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Instead of all these 'See Also's, how about an 'AI commands' category? --TomEdwards 01:33, 8 Jul 2005 (PDT)

Sounds good to me. "AI Commands" would be a subsection of a "Debugging Commands" section, which would be a subsection of the overall "Console Commands" section. I'm not up on fancy wiki tactics, so feel free to create that structure however the standard method would be, and I'll follow it. -- Robin Walker 02:28, 8 Jul 2005 (PDT)

Just a nitpick...AI commands is a subcategory of AI, so having both as categories dupes the article's listing. --TomEdwards 03:32, 16 Jul 2005 (PDT)

Hey Robin, would you happen to know if valve is planning on changing the VERTEX_BUFFER_SIZE, or is it a hardware limition?-Zevensoft

You shouldn't be hitting this limit at all. We're not even sure how you've managed to hit it. Could you tell me what you're doing that causes it? -- Robin Walker 19:55, 22 Jul 2005 (PDT)
I've only seen people hit this error if they have an extremly poorly optimised map. Try changing some of the uneeded brushes into func_details ^Ben 08:34, 23 Jul 2005 (PDT)

Standoff leaders

This is something I've still yet to work out, can you help? One of the events that makes a NPC look at ai_goal_standoff's Reaction to tactical change keyvalue is the 'leader moving', but I can't work out what a leader actually is in this context? --TomEdwards 13:40, 22 Jul 2005 (PDT)

The leader is the player, as long as the player is a friend. So combine soldiers won't use this at all, but citizens will, if their relationship to the player is "Like". -- Robin Walker 19:55, 22 Jul 2005 (PDT)