Shader authoring/Compiling Shaders
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Compiling .FXC Files
To compile .FXC files, list them in a text file (one per line), then run src\materialsystem\stdshaders\buildsdkshaders.bat on the text file. It will go process your .FXC code and compile all the combinations into your mod's directory. The syntax of the buildsdkshaders.bat command line is:
buildsdkshaders.bat [text filename] -game [mod directory] -source [source directory]
Example:
buildsdkshaders.bat MyShaders.txt -game C:\Steam\SteamApps\SourceMods\MyMod -source C:\MyMod\Src

Refer to stdshaders_dx8.txt
and stdshaders_dx9.txt
as examples of how to set up your shaders text file. All the source code for the shader DLL should be in the same directory as the .FXC, .VSH, and .PSH files. After buildsdkshaders.bat
runs, you can look in the fxctmp9
sub-directory to see the include files generated by the shader compiler.
