weapon_gascan_spawn
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| CWeapongascanSpawn |
weapon_gascan_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for a gas can. Unlike weapon_gascan, this entity is not damageable. It also doesn't absorb dropped gas cans.
count keyvalue which results in no gascan being spawned.
WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
Flags
- Enable Physics : [1]
- Must Exist : [2]