Palette

From Valve Developer Community
Revision as of 09:58, 9 November 2025 by SirYodaJedi (talk | contribs) (palette.lmp is referenced 9 times in the engine DLLs, whereas palette.bmp is not referenced at all.)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

The color palette used by Half-Life's particle effects, which is a modified version of the Quake I palette.

A color palette, or simply palette (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example, GoldSrc GoldSrc reads from a palette to know what color to render legacy particle effects from Quake Quake.

Uses:

Note.pngNote:These use palette.lmp. palette.bmp is entirely unused.

External links