VGUI Panel
"xpos" "300"
Will position on x = 300, where x = 0 is the first position to the left and grows to the right.
"xpos" "r300" Will position on x = 300, where x = 0 is the first position to the right and grows to the left.
"xpos" "c300" Will position on x = 300, where x = 0 is at the center of the screen and grows to the right.
The numeric value is parsed with atoi().
--
"ypos" "300" Will position on y = 300, where y = 0 is the first position from the top and grows to the right.
"ypos" "r300" Will position on y = 300, where y = 0 is the first position from the bottom and grows to the right.
"ypos" "c300" Will position on y = 300, where y = 0 is at the center of the screen and grows to the right.
The numeric value is parsed with atoi().
--
"zpos" "1"
Positions on z.
--
"wide" "32"
Control width.
--
"tall" "32"
Control height.
--
"IgnoreScheme" 0/1
default 0 // only get colors if we're ignoring the scheme
--
"visible" 0/1
default 1
--
"enabled" 0/1
default 1
--
"tabPosition" 0-n
default 0
--
"tooltiptext" "text"
default NULL (no tooltip) doesnt work on XBOX
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"paintbackground" integer
default -1
--
"paintborder" value
default -1
--
"fieldName" text
sets the control's name, default NULL
AutoResizeSettings:
"AutoResize" integer defaults no
	enum AutoResize_e
	{
		AUTORESIZE_NO = 0,
		AUTORESIZE_RIGHT,
		AUTORESIZE_DOWN,
		AUTORESIZE_DOWNANDRIGHT,
	};
--
"PinCorner" integer
defaults topleft
	enum PinCorner_e 
	{
		PIN_TOPLEFT = 0,
		PIN_TOPRIGHT,
		PIN_BOTTOMLEFT,
		PIN_BOTTOMRIGHT,
	};
"PinnedCornerOffsetX" "PinnedCornerOffsetY" "UnpinnedCornerOffsetX" "UnpinnedCornerOffsetY"