Lights.rad/Team Fortress 2

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< Lights.rad
Revision as of 09:11, 8 August 2025 by NinjaV (talk | contribs) (fixed it to appear on source rad files)
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lights.rad

This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad, Notepad++ Notepad++ or Visual Studio Code Visual Studio Code, and save it with "save as type" being "all files" and .rad appended to the file name.
Tip.pngTip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold Shift, and click at the end of the line to select all.
tf/lights.rad
rad
lights/blue001 107 116 116 50 lights/blue002 107 116 116 100 lights/blue003 107 116 116 200 lights/blue004 151 165 204 50 lights/white001 150 150 150 50 lights/white002 150 150 150 100 lights/white003 150 150 150 200 lights/white_fill 150 150 150 5 moon/moon_ceiling_light01 255 250 245 150 moon/moon_ceiling_light01b 255 250 245 200 moon/moon_ceiling_light01c 255 250 245 25 moon/moon_ceiling_light01d 255 250 245 400 moon/moon_light_panel_floor01 255 250 245 200 lights/fluorescentcool001a 189 231 232 350 lights/fluorescentcool001b 236 255 182 350 lights/fluorescentcool002a 189 231 232 400 lights/fluorescentcool002b 236 255 182 400 lights/fluorescentcool003a 189 231 232 300 lights/fluorescentwarm001a 239 216 193 350 lights/fluorescentwarm002a 239 216 193 400 lights/fluorescentwhite001a 245 245 245 350 lights/fluorescentwhite002a 245 245 245 400 lights/hazzardred001a 228 37 0 300 lights/hazzardyellow001a 250 215 74 300 lights/HIDcool001a 145 222 172 650 lights/HIDcool001b 205 232 255 650 lights/HIDwarm001a 255 201 116 650 lights/white004 170 228 247 425 lights/white005 234 235 220 375 lights/white006 234 235 220 100 lights/white007 255 255 255 50 lights/white001_nochop 250 240 205 100 lights/white002_nochop 189 233 247 425 lights/white003_nochop 232 246 190 350 lights/white004_nochop 170 228 247 425 lights/white005_nochop 234 235 220 375 lights/white006_nochop 234 235 220 100 lights/incandescentcool001a 235 235 235 300 lights/incandescentwarm001a 250 226 129 300 forcetextureshadow models/props_gameplay/security_fence_big01.mdl forcetextureshadow models/props_gameplay/security_fence_big02.mdl forcetextureshadow models/props_gameplay/security_fence512.mdl forcetextureshadow models/props_gameplay/security_fence512_lower.mdl forcetextureshadow models/props_gameplay/security_fence512_skybox.mdl forcetextureshadow models/props_gameplay/security_fence256.mdl forcetextureshadow models/props_gameplay/security_fence32.mdl forcetextureshadow models/props_gameplay/security_fence64.mdl forcetextureshadow models/props_gameplay/security_fence64_lower.mdl forcetextureshadow models/props_gameplay/security_fence80.mdl forcetextureshadow models/props_gameplay/security_fence_section01.mdl forcetextureshadow models/props_gameplay/security_fence128.mdl forcetextureshadow models/props_gameplay/security_fence128_lower.mdl forcetextureshadow models/props_gameplay/security_fence256_gate01.mdl forcetextureshadow models/props_gameplay/security_fence256_gate02.mdl forcetextureshadow models/props_gameplay/security_fence256_lower.mdl forcetextureshadow models/props_farm/haypile001.mdl forcetextureshadow models/props_farm/tree001.mdl forcetextureshadow models/props_farm/tree001_skybox.mdl forcetextureshadow models/props_gameplay/door_grate001_bottom.mdl forcetextureshadow models/props_gameplay/door_grate001_top.mdl forcetextureshadow models/props_gameplay/door_grate002_bottom.mdl forcetextureshadow models/props_gameplay/door_grate002_top.mdl forcetextureshadow models/props_gameplay/door_grate003_bottom.mdl forcetextureshadow models/props_gameplay/door_grate003_top.mdl forcetextureshadow models/props_foliage/grass_01.mdl forcetextureshadow models/props_foliage/grass_02.mdl forcetextureshadow models/props_foliage/grass_02_cluster01.mdl forcetextureshadow models/props_foliage/grass_02_cluster02.mdl forcetextureshadow models/props_foliage/grass_02_detailmodel.mdl forcetextureshadow models/props_foliage/bramble001a.mdl forcetextureshadow models/props_foliage/bramble001a_skybox.mdl forcetextureshadow models/props_foliage/corn_plant01.mdl forcetextureshadow models/props_foliage/shrub_01a.mdl forcetextureshadow models/props_foliage/shrub_02a.mdl forcetextureshadow models/props_foliage/shrub_03_card.mdl forcetextureshadow models/props_foliage/shrub_03_card_skybox.mdl forcetextureshadow models/props_foliage/shrub_03_cluster.mdl forcetextureshadow models/props_foliage/shrub_03_cluster02.mdl forcetextureshadow models/props_foliage/shrub_03_cluster_skybox.mdl forcetextureshadow models/props_foliage/shrub_03a.mdl forcetextureshadow models/props_foliage/shrub_03b.mdl forcetextureshadow models/props_foliage/shrub_03c.mdl forcetextureshadow models/props_foliage/shrub_04a.mdl forcetextureshadow models/props_foliage/shrub_04b.mdl forcetextureshadow models/props_foliage/tree01.mdl forcetextureshadow models/props_foliage/tree02.mdl forcetextureshadow models/props_foliage/tree_pine01.mdl forcetextureshadow models/props_foliage/tree_pine01_4cluster.mdl forcetextureshadow models/props_foliage/tree_pine01_8cluster.mdl forcetextureshadow models/props_foliage/tree_pine01_8cluster.mdl forcetextureshadow models/props_forest/shrub_03_cluster.mdl forcetextureshadow models/props_forest/shrub_03b.mdl forcetextureshadow models/props_forest/shrub_03c.mdl forcetextureshadow models/props_foliage/tree_sb_pencil_01.mdl forcetextureshadow models/props_foliage/tree_sb_pencil_02.mdl forcetextureshadow models/props_foliage/tree_sb_pencil_03.mdl forcetextureshadow models/props_halloween/oak_01a.mdl forcetextureshadow models/props_halloween/oak_02a.mdl forcetextureshadow models/props_halloween/oak_03a.mdl forcetextureshadow models/props_coalmines/wood_fence_short_256.mdl forcetextureshadow models/props_coalmines/wood_fence_short_128.mdl //passtime lights passtime/neons/neon_blue_point 40 120 255 50 passtime/neons/neon_green_point 47 253 85 50 passtime/neons/neon_orange_point 255 178 69 50 passtime/neons/neon_red_point 255 4 4 50 passtime/neons/neon_yellow_point 241 255 84 50 passtime/neons/neon_blue_solid 40 120 255 50 passtime/neons/neon_green_solid 47 253 85 50 passtime/neons/neon_orange_solid 255 178 69 50 passtime/neons/neon_red_solid 255 4 4 50 passtime/neons/neon_yellow_solid 241 255 84 50 passtime/neons/neon_blue_stripe 40 120 255 50 passtime/neons/neon_green_stripe 47 253 85 50 passtime/neons/neon_orange_stripe 255 178 69 50 passtime/neons/neon_red_stripe 255 4 4 50 passtime/neons/neon_yellow_stripe 241 255 84 50 lights/white008 255 255 255 20