env_portal_path_track
		
		
		
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env_portal_path_track  is a   point entity  available in 
 Portal series. It is an unfinished variant of path_track which produces a visible light rail along the path. It was presumably meant for the Unstationary Scaffold, but the final game uses regular path_tracks and env_beams for this.
env_portal_path_track. It can still follow them as long as the starting node is a regular path_track.  [todo tested in ?]env_portal_path_track in Hammer will not automatically rename it or link the previous node.  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Scale Track FX (Track_beam_scale) <float>
 - The amount to scale the track FX size
 
Bug:Appears non-functional  [todo tested in ?]
- Scale Endpoint FX (End_point_scale) <float>
 - The amount to scale the endpoint FX size.
 
Bug:Appears non-functional  [todo tested in ?]
- Fade Out Endpoint (End_point_fadeout) <float>
 - Amount of time to fade out the endpoint FX
 
Bug:Appears non-functional  [todo tested in ?]
- Fade In Endpoint (End_point_fadein) <float>
 - Amount of time to fade in the endpoint FX
 
Bug:Appears non-functional  [todo tested in ?]
- Next Stop Target (target) <targetname>
 - The next node in the path. This can be another 
env_portal_path_track, or a regularpath_track 
- Branch Path (altpath) <targetname>
 - An alternative path_track to be the next node in the path. Useful for making branching paths. Use the 
ToggleAlternatePath/EnableAlternatePathinputs to make the alternative path active. 
- New Train Speed (speed) <float>
 - When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
 
- Path radius (radius) <float>
 - Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
 
- Orientation Type (orientationtype) <choices>
 - The way that the path follower faces as it moves through this path track.
- 0 : No change
 - 1 : Face direction of motion
 - 2 : Face this path_track's angles
 
 
Flags
- Disabled : [1]
 
- Fire once : [2]
 
- Branch Reverse : [4]
 
- Disable train : [8]
 
- Teleport to THIS path track : [16]
 
Inputs
- ToggleAlternatePath
 - Cause the track to toggle to/from its alternate path.
 
- EnableAlternatePath
 - Enable the alternate path of the track.
 
- DisableAlternatePath
 - Disable the alternate path of the track.
 
- TogglePath
 - Cause the track to toggle on/off/
 
- EnablePath
 - Enable the track.
 
- DisablePath
 - Disable the track.
 
- ActivateTrackFX
 - Enable the track beam FX
 
- DeactivateTrackFX
 - Disable the track beam FX
 
- ActivateEndPointFX
 - Enable the endpoint FX
 
Bug:Appears non-functional  [todo tested in ?]
- DeactivateEndPointFX
 - Disable the endpoint FX
 
Bug:Appears non-functional  [todo tested in ?]
Outputs
- OnPass
 - Fired when any entity following this path passes this path_track node.