Template:KV BmNewLightShadowPasses

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Revision as of 02:42, 8 January 2025 by MyGamepedia (talk | contribs) (Created page with "{{KV|ShadowPass_Brush|intn=m_bSRO_Brush|choices|Do we want to render world geometry in shadow passes for this light ? Doesn't affect bmodels. *0: YES *1: NO }} {{KV|ShadowPass_StaticProp|intn=m_bSRO_StaticProp|choices|Do we want to render prop_static in shadow passes for this light ? This also disable bmodels. *0: YES *1: NO }} {{KV|ShadowPass_DynProp|intn=m_bSRO_DynProp|choices|Do we want to render dynamic models in shadow passes for this light ? *0: YES *1: NO}} {{KV|S...")
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ShadowPass_Brush (m_bSRO_Brush) <choices>
Do we want to render world geometry in shadow passes for this light ? Doesn't affect bmodels.
  • 0: YES
  • 1: NO
ShadowPass_StaticProp (m_bSRO_StaticProp) <choices>
Do we want to render prop_static in shadow passes for this light ? This also disable bmodels.
  • 0: YES
  • 1: NO
ShadowPass_DynProp (m_bSRO_DynProp) <choices>
Do we want to render dynamic models in shadow passes for this light ?
  • 0: YES
  • 1: NO
ShadowPass_AlphaTest (m_bSRO__Trans) <choices>
Do we want to Render alpha tested objects in shadow passes for this light ?
  • 0: YES
  • 1: NO